Mage Deep Sleep

Clearly, the addition of this mechanic is going to upset mages, who often use significant amounts of energy during combat, and expect to get it back by sleeping a full night.

Therefore, since they don’t like to take watches anyway, the following mechanic exists, effective immediately.

A mage may make a Concentration roll with a normal TN of 20 to enter “Mage Deep Sleep”. This lasts until sunrise, until the mage is awoken by (very aggressive) shaking, or a spell such as Snap of Awakening is employed. Otherwise the mage will sleep through just about anything.

Mages who “Deep Sleep” for 8 or more hours receive (STA + 1) x 50 EP back at sunrise. Mages whose sleep is interrupted will only receive their normal 50; they can’t go back to “Deep Sleep”. There is probably a Mentem spell to solve this problem, but it’s not part of the canon yet.

Enjoy.(

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2 Responses to Mage Deep Sleep

  1. SV says:

    I think this will be very useful since we use our mage like an 8″ SP Howitzer. If we rest him up the night before a big battle, he’ll be all the more useful !

  2. hotc says:

    adopted, with one change: the restored energy is (STA+1)*50 points, instead of STA*50.

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