Clearly, the addition of this mechanic is going to upset mages, who often use significant amounts of energy during combat, and expect to get it back by sleeping a full night.
Therefore, since they don’t like to take watches anyway, the following mechanic exists, effective immediately.
A mage may make a Concentration roll with a normal TN of 20 to enter “Mage Deep Sleep”. This lasts until sunrise, until the mage is awoken by (very aggressive) shaking, or a spell such as Snap of Awakening is employed. Otherwise the mage will sleep through just about anything.
Mages who “Deep Sleep” for 8 or more hours receive (STA + 1) x 50 EP back at sunrise. Mages whose sleep is interrupted will only receive their normal 50; they can’t go back to “Deep Sleep”. There is probably a Mentem spell to solve this problem, but it’s not part of the canon yet.
Enjoy.(
I think this will be very useful since we use our mage like an 8″ SP Howitzer. If we rest him up the night before a big battle, he’ll be all the more useful !
adopted, with one change: the restored energy is (STA+1)*50 points, instead of STA*50.